			if(cvar.vecstats)
{
for (vector<aimvec>::iterator sa = gAimbot.AimVecsS.begin(); sa != gAimbot.AimVecsS.end();++sa)
{
oglSubtractive=true;
gEngfuncs.pfnFillRGBA(cvar.vecbox_x,cvar.vecbox_y+16, 250, 16,0,0,200,80);
oglSubtractive=false;
DrawHudString(cvar.vecbox_x,cvar.vecbox_y+16,255,255,255," %1.5f | %1.5f | %1.5f\n",gAimbot.AimVecsS[0].h,gAimbot.AimVecsS[0].f,gAimbot.AimVecsS[0].r);//sa->h,sa->f,sa->r);

}
oglSubtractive=true;
gEngfuncs.pfnFillRGBA(cvar.vecbox_x,cvar.vecbox_y, 250, 16,255,0,0,80);
oglSubtractive=false;
DrawHudString(cvar.vecbox_x,cvar.vecbox_y,255,255,255," Stand:");


for (vector<aimvec>::iterator si = gAimbot.AimVecsD.begin(); si != gAimbot.AimVecsD.end();++si)
{
oglSubtractive=true;
gEngfuncs.pfnFillRGBA(cvar.vecbox_x,cvar.vecbox_y+48, 250, 16,0,0,200,80);
oglSubtractive=false;
DrawHudString(cvar.vecbox_x,cvar.vecbox_y+48,255,255,255," %1.5f | %1.5f | %1.5f\n",gAimbot.AimVecsD[0].h,gAimbot.AimVecsD[0].f,gAimbot.AimVecsD[0].r);//si->h,si->f,si->r);

}
oglSubtractive=true;
gEngfuncs.pfnFillRGBA(cvar.vecbox_x,cvar.vecbox_y+32, 250, 16,255,0,0,80);
oglSubtractive=false;
DrawHudString(cvar.vecbox_x,cvar.vecbox_y+32,255,255,255," Duck:");


for (vector<aimvec>::iterator sb = gAimbot.AimVecsJ.begin(); sb != gAimbot.AimVecsJ.end();++sb)
{
oglSubtractive=true;
gEngfuncs.pfnFillRGBA(cvar.vecbox_x,cvar.vecbox_y+80, 250, 16,0,0,200,80);
oglSubtractive=false;
DrawHudString(cvar.vecbox_x,cvar.vecbox_y+80,255,255,255," %1.5f | %1.5f | %1.5f\n",gAimbot.AimVecsJ[0].h,gAimbot.AimVecsJ[0].f,gAimbot.AimVecsJ[0].r);//sb->h,sb->f,sb->r);

}
oglSubtractive=true;
gEngfuncs.pfnFillRGBA(cvar.vecbox_x,cvar.vecbox_y+64, 250, 16,255,0,0,80);
oglSubtractive=false;
DrawHudString(cvar.vecbox_x,cvar.vecbox_y+64,255,255,255," Jump:");
			}